Our Computing Curriculum
St Paul’s C.E. Primary School
Computing Curriculum Statement 2021-22
Intent
- To build upon children’s knowledge and understanding from Nursery to Year 6 following the expectations of the National Curriculum 2014.
- To enable children to build and apply a repertoire of knowledge and skills linked to the three strands of the national curriculum: computer science, digital literacy and information technology.
- Build knowledge of principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.
- Become digitally literate – able to use, express themselves and develop ideas through information and communication technology.
- To encourage children to become confident, creative and independent learners, able to solve problems using computational thinking.
- To make high quality cross-curricular links whilst maintaining the distinctive nature of the subject.
- To ensure children recognise the opportunities and threats that exist from the use of technology and understand how to access technology safely.
Implementation
- The school uses the National Centre for Computing Education resources as a basis for providing a clear and comprehensive scheme of work in line with the National Curriculum.
- E-safety is developed both through the NCCE resources, and through PSHE lessons.
- Children in all year groups are exposed to a range of topics which encourage progression across the key strands of computer science, digital literacy and information technology.
- All children have access to the hardware and software needed to develop knowledge and skills of digital systems and their applications.
- Children have the opportunity to explore and respond to key issues such as digital communication, cyberbullying, online safety, security, plagiarism and social media.
- The importance of online safety is continuously reinforced and shown through displays within the learning environment. Parents are informed when issues relating to online safety arise and further information/support is provided if required.
- Progress is assessed as achieved or not achieved, on an on-going basis using the NCCE ‘I can’ statements for each area of Computing. This ensures teachers are aware of individual pupil’s progress in computer science, information technology and digital literacy.
- Lessons completed are recorded in a class book and children are assessed as having achieved or not achieved each unit of work.
Impact
- Most children will reach the end of year expectations in terms of attainment and progress.
- Children will be confident users of technology, able to use it to accomplish a wide variety of goals, both at home and in school.
- Children will have a secure and comprehensive knowledge of the implications of technology and digital systems. This is important in a society where technologies and trends are rapidly evolving.
- Children are able to recognise the dangers that exist from the use of technology and understand how to access online systems safely.
- Children are fully skilled to live in a world where technology is continuously evolving and are able to grasp the relevance and possibilities of emerging technologies, so that they can play a part in this rapidly changing landscape.
Files to Download
Y1-Computing-Systems-and-Networks-Knowledge-Organiser.docx Y1-Creating-Media-Digital-Painting-Knowledge-Organiser.docx Y1-Data-and-Information---Grouping-Data---Knowledge-Organiser.docx Y1-Creating-Media-Digital-Writing-Knowledge-Organiser.docx Y1-Programming---Moving-a-Robot---Knowledge-Organiser.docx Y1-Programming---Animations-in-Scratch-Jr---Knowledge-Organiser.docx Y2-Computing-Systems-and-Networks-Knowledge-Organiser.docx Y2-Data-and-Information---Pictograms---Knowledge-Organiser.docx Y2-Programming---Robot-Algorithms---Knowledge-Organiser.docx Y2-Programming---Quizzes-in-Scratch-Jr---Knowledge-Organiser.docx Y2-Creating-Media-Making-Music-Knowledge-Organiser.docx Y2-Creating-Media-Digital-Photography-Knowledge-Organiser.docx Y3-Programming---Sequencing-in-Scratch---Knowledge-Organiser.docx Y3-Data-and-Information---Branching-Databases---Knowledge-Organiser.docx Y3-Creating-Media-Desktop-Publishing-Knowledge-Organiser.docx Y3-Programming---Events-and-Actions-in-Scratch---Knowledge-Organiser.docx Y3-Computing-Systems-and-Networks-Knowledge-Organiser.docx Y3-Creating-Media-Animations-Knowledge-Organiser.docx Y4-Programming---Repetition-in-Scratch---Knowledge-Organiser.docx Y4-Programming---Repetition-in-Shapes---Knowledge-Organiser.docx Y4-Creating-Media-Audio-Editing-Knowledge-Organiser.docx Y4-Computing-Systems-and-Networks-Knowledge-Organiser.docx Y4-Data-and-Information---Data-Logging---Knowledge-Organiser.docx Y4-Creating-Media-Editing-Photos-Knowledge-Organiser.docx Y5-Computing-Systems-and-Networks-Knowledge-Organiser.docx Y5-Creating-Media-Vector-Drawing-Knowledge-Organiser.docx Y5-Programming---Quizzes-in-Scratch---Knowledge-Organiser.docx Y5-Programming---Selection-in-Physical-Computing---Knowledge-Organiser.docx Y5-Data-and-Information---Flat-File-Databases---Knowledge-Organiser.docx Y5-Creating-Media-Video-Editing-Knowledge-Organiser.docx Y6-Computing-Systems-and-Networks-Knowledge-Organiser.docx Y6-Programming---Variables-in-Games---Knowledge-Organiser.docx Y6-Programming---Using-Microbits---Knowledge-Organiser.docx Y6-Data-and-Information---Spreadsheets---Knowledge-Organiser.docx Y6-Creating-Media-Web-Page-Creation-Knowledge-Organiser.docx Y6-Creating-Media-3D-Modelling-Knowledge-Organiser.docx